Lil

Played by Ang

Description:

Lil − Dwarf Fighter
Female dwarf fighter 4
NG Medium humanoid (dwarf)
Hero Points 1
Init +4; Senses darkvision 60 ft.; Perception +0 (+2 to notice unusual stonework)


Defense

AC 21, touch 13, flat−footed 19 (+8 armor, +1 deflection, +1 Dex, +1 dodge)
hp 44 (4d10+16)
Fort +7, Ref +3, Will +0 (+1 vs. fear); +2 vs. poison, spells, and spell−like abilities
Defensive Abilities defensive training

Offense

Speed 20 ft.
Melee cold iron short sword +7 (1d6+3/19−20) or
   glaive−guisarme +7 (1d10+4/×3) or
   morningstar +7 (1d8+3)
Ranged shortbow +6 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with glaive−guisarme)
Special Attacks hatred

Statistics

Str 16, Dex 15, Con 17, Int 10, Wis 9, Cha 12
Base Atk +4; CMB +7; CMD 21 (25 vs. bull rush, 25 vs. trip)
Feats Cleave, Combat Reflexes, Dodge, Mobility, Power Attack
Traits reactionary, ruthless
Skills Acrobatics −4 (−8 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +4, Craft (painting) +4, Handle Animal +5, Intimidate +5, Knowledge (dungeoneering) +4, Perception +0 (+2 to notice unusual stonework), Survival +3, Swim +1; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ armor training 1, hero points
Combat Gear potion of cure light wounds (9); Other Gear agile half−plateAPG, arrows (40), cold iron short sword, glaive−guisarmeAPG, morningstar, shortbow, belt of mighty constitution +2, ring of protection +1, artisan’s tools, backpack, bedroll, belt pouch, chalk (10), charcoal stick (10), flint and steel, hemp rope (50 ft.), mess kitUE, parchment (20), pot, sack, soap, torch (10), trail rations (5), waterproof bagUE, waterskin, abalone shell holy symbol of shelyn (worth 300 gp), vial of wound meld − 10hp, 303 gp, 9 sp

Special Abilities

Armor Training 1 (Ex) Worn armor −1 check penalty, +1 max DEX.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take −2 AC.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat−footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack −2/+4 You can subtract from your attack roll to add to your damage.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

Bio:

Acquaintances Lil may know:

Lil

Curse of the Crimson Throne joshuaabacon ohsoang